Tired of managing the kingdom's defenses for an ungrateful king, the royal wizard has decided to use his powers to help ghosts invade the kingdom.

Utilize the wizard's geomancy powers to create and destroy roads so ghosts can make their way to the castle.

Left Click - Create Road

Right Click - Destroy Road

Once you finish, ghosts will be summoned. Ghosts will always try to take the shortest path to the castle.


Tips/Notes:

Ghosts have 2 lives.

Hover over a tower to check it's range.

The top right UI will show you how much magic you have left.

Web version resolution is a bit wonky. Stuck at 1280x720, can maybe trying zooming in/out of browser page.

There is a bug that allows you to skip levels. Not that it matters, there's a skip level button anyways.

Edit: I added a playthrough of the game. Check it out if you want a solution to a level.


Credits:

Title Screen by @kaixin_art

Isometric Assets by Artyom Zagorskiy

Friendly scribbles font by @kmlgames

Pleasant Creek music by Matthew Pablo

Download

Download
GMTKGameJam2023_Windows_1.0.zip 33 MB

Comments

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This game was great, really nice use of only a few assets :)

The polish is so high in this game! Super impressive and the concept is great and original. I struggled with figuring out how I was meant to play at the beginning, even with the controls explained in the description. But overall awesome game here, super impressive.

Thanks! Lmk if you have any suggestions for improving clarity of instructions.

Really fun! Is this a totally original mechanic? Obviously it's a play on tower defence but I don't recall playing something quite like this before. Level 4 stumped me, but I skipped and played to the end of the game, really enjoyed it. 

It would be interesting to develop the idea and add more mechanics - bouncy roads that let you jump over towers, towers with different ranges and abilities... How about a tower that shoots bouncy bullets that knock you to different squares on the map? Maybe there could be ways for the ghosts to destroy the towers? So much potential! 

I would also love an undo button or something like that to stop having to reset!

I came up with the idea when thinking about how to reverse roles in some of my favorite genres, including TD games. The first idea was being responsible for spawning enemies instead of building towers, but that's already a game mode is Bloons TD 5/6. Then I realized you could make a pretty good puzzle game by manipulating paths, destroying towers, etc. and made this game.

Glad you enjoyed the game, and the suggestions for additional mechanics are really good. Also, there's a playthrough video now if you want to check the solution for level 4.

i love the art in the game but it was realy hard and i didnt understand how to solve level 3

Glad you enjoyed the art. I just added a playthrough video for the game. Feel free to check it out if you want to see the solution to level 3.